﻿using UniFramework.Singleton;
using UnityEngine;

public class GameManager : ISingleton
{
    public void OnCreate(object createParam)
    {
        Debug.Log("GameManager OnCreate");
    }

    public void OnUpdate()
    {
        // Debug.Log("GameManager OnUpdate");
    }

    public void OnDestroy()
    {
        Debug.Log("GameManager OnDestroy");
    }
}